SMART KIDS Phonics Board Games - Phase 2

SMART KIDS Phonics Board Games - Phase 2

ECMT13081

Product code: ECMT13081

Practise blending, segmenting and decoding with this bumper pack of board games, linked to Letters and Sounds Phase 2. Includes games for decoding real and non-words; reading and spelling high frequency words; segmenting and Phase 2 GPCs. Ideal for targeted revision of reading and spelling words using a synthetic phonics approach from foundation and upwards. Also highly effective and engaging for older children who may have gaps in their phonics knowledge. Includes 4 board games in a sturdy box.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
4-6 Years
Age Recommended from
4 Years
Age Recommended to
6 Years
Brand
Smart Kids
EYFS Aim
Literacy
Key Stage
EYFS
Key Stage 1
Phase
Phase 2
Product Type
Games
Publisher
Not Applicable

Practise blending, segmenting and decoding with this bumper pack of board games, linked to Letters and Sounds Phase 2. Includes games for decoding real and non-words; reading and spelling high frequency words; segmenting and Phase 2 GPCs. Ideal for targeted revision of reading and spelling words using a synthetic phonics approach from foundation and upwards. Also highly effective and engaging for older children who may have gaps in their phonics knowledge. Includes 4 board games in a sturdy box.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

Further Information

Age Range
4-6 Years
Age Recommended from
4 Years
Age Recommended to
6 Years
Brand
Smart Kids
EYFS Aim
Literacy
Key Stage
EYFS
Key Stage 1
Phase
Phase 2
Product Type
Games
Publisher
Not Applicable

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