EaRL Sequencing Cards from Hope Education

EaRL Sequencing Cards from Hope Education

HC1776106

Product code: HC1776106

Go, go, go! Create countless coding activities with the EaRL Sequencing Cards from Hope Education. These handy flashcards are a must-have to support early algorithm building and computational thinking.

The EaRL Sequencing Cards are complete with 65 bright, colourful flashcards, each of which displays a button or function of our EaRL V2 Coding Robot. Including actions such as ‘forward’, ‘light’ and ‘go’, these cards provide pupils with an amazingly accessible way to pre-plan programming steps in a clear, visual and tactile manner. Children will love taking the opportunity to test their sequences, like real-life coders! These flashcards are also a great way to develop pupil’s understanding of position and direction, making valuable cross-curricular links to Maths learning.

What’s in the Box?

  • 65 x EaRL sequencing flashcards (forward, right, back, left, pause, light, go, sound, clear) (11cm x 11cm)
  • This resource is fully compatible and most effective when paired with our EaRL V2 Coding Robot (not included), helping you get the most out of our little, outer-space friend.
  • The EaRL Sequencing Cards create links between a multitude of subjects across the Primary Curriculum, making lesson planning a breeze!
  • Pupils will love using these flashcards to explore coding in a tangible, dynamic and multi-sensory manner. Both engaging and educational, this resource helps you to nurture the future engineers and programmers in your classroom.
  • Use to support the teaching of Computing throughout Key Stage 1, supporting pupils’ understanding of algorithms and programs and providing them with exciting opportunities to create and debug simple programs.
  • Use to make Computing content more understandable and accessible, particularly for any pupils (or teachers!) who might find this tricky. These cards will make the programming process increasingly clear and engaging.
  • A fantastic way to build wider Maths content into your Computing lessons, for instance describing position, direction and movement, including whole, half, quarter and three-quarter turns.

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

Go, go, go! Create countless coding activities with the EaRL Sequencing Cards from Hope Education. These handy flashcards are a must-have to support early algorithm building and computational thinking.

The EaRL Sequencing Cards are complete with 65 bright, colourful flashcards, each of which displays a button or function of our EaRL V2 Coding Robot. Including actions such as ‘forward’, ‘light’ and ‘go’, these cards provide pupils with an amazingly accessible way to pre-plan programming steps in a clear, visual and tactile manner. Children will love taking the opportunity to test their sequences, like real-life coders! These flashcards are also a great way to develop pupil’s understanding of position and direction, making valuable cross-curricular links to Maths learning.

What’s in the Box?

  • 65 x EaRL sequencing flashcards (forward, right, back, left, pause, light, go, sound, clear) (11cm x 11cm)
  • This resource is fully compatible and most effective when paired with our EaRL V2 Coding Robot (not included), helping you get the most out of our little, outer-space friend.
  • The EaRL Sequencing Cards create links between a multitude of subjects across the Primary Curriculum, making lesson planning a breeze!
  • Pupils will love using these flashcards to explore coding in a tangible, dynamic and multi-sensory manner. Both engaging and educational, this resource helps you to nurture the future engineers and programmers in your classroom.
  • Use to support the teaching of Computing throughout Key Stage 1, supporting pupils’ understanding of algorithms and programs and providing them with exciting opportunities to create and debug simple programs.
  • Use to make Computing content more understandable and accessible, particularly for any pupils (or teachers!) who might find this tricky. These cards will make the programming process increasingly clear and engaging.
  • A fantastic way to build wider Maths content into your Computing lessons, for instance describing position, direction and movement, including whole, half, quarter and three-quarter turns.

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2

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